In January 2019, four months after we began creating our pipeline from the ground up, we started integrating ShotGrid (formerly Shotgun Software) to streamline data and communication for the team. We started with a basic integration which, from the Asset Management side, supported uploading media to ShotGrid for team reviews, including submitting to ShotGrid directly from Nuke.
As our Pipeline was evolving, we fully connected ShotGrid with our main creative tools—Maya, Houdini, and Nuke. Now anything published as an asset or for review is automatically represented in ShotGrid. To achieve this, we use a proprietary asset management system that communicates and reads data from ShotGrid using ShotGrid’s API.
All projects containing VFX are immediately associated with a ShotGrid project as they are being created on disk. Everything is published to ShotGrid and every shot or project we’ve created episodes for is imported into the platform. Within the 14 months we’ve been up and running in ShotGrid, we’ve done some truly amazing work!
Untold Studios has been cloud-based since day one and integrating ShotGrid has meant we are built for the future. This infrastructure was truly integral in the midst of COVID-19 and a global shutdown. Our cloud and ShotGrid setup enabled our team to seamlessly work remotely and allowed immediate scaling to accommodate project workload.